The mercenaries trek back to the Black Griffon Inn to show Carver and Dagger the encrypted note found on the slain bladeling assassin. They reach the inn and see a flurry of activity within and around it. Inside they see the inn’s employees furiously scrubbing out the putrid innards and filthy blood of it’s mutilated patrons. Dagger is also inside negotiating with the innkeeper. Outside the inn, laborers are putting the hacked up bodies into wagons and carts to carry away. The Deathless Watch is present in force, too. The party finds Carver outside the inn and approach him. He informs them that the Black Griffon Inn is one of the few safehouses for the Crimson Tide here in the Shadowfell and the mercs need to control their aggression inside such an establishment. Deathless Watch members at that point, walk up to the group.
Bluffing the Law – The Vampire, Vryloka, Dragonborn, and Kobold are interrogated by the Deathless Watch. The Crimson Tide hired adventurers use all manners of dialogue to convince the Deathless Watch members that the carnage was not entirely their fault. While they do persuade the Deathless Watch that the brawl just got outta hand, Anya feels these Watch are putting a little too much attention into this and maybe someone behind the scenes is trying to get the Crimson Tide to stop meddling. The mercs are relieved that they are not going to the Hanging Wall, but will have to have a Trial by Combat to resolve any grievances.
The mercs approach a raised stage in town with a slew of spectators jeering and cheering them. In the middle of the stage is a strange mechanical device and behind that is there adversaries. The foes are a mixture of relatives or allies of the group’s recent victims: a dwarven samurai whose brother was slain in the bar brawl, two goatmen whose clansman was one of the first cut down by the Nameless at the inn, and the ogre butcher’s own younger brother.
A Bloody Good Show – The combat starts off very well for the party, as the seeker slings some magic towards one of the goatmen and the paladin both bloodies that same goatman and dazes the ogre. Anya flys into battle, vanquishing the nearly deceased goatman. The surviving goatman charges at the ardent, hitting the kalashtar strongly, and pushing him off the stage. The crowd wants more blood and flings the ardent back up to the stage with some more bruises. The dwarf samurai slices at the vampire and the ogre brings down his greatclub on the dragonborn. The mechanical device in the center of the stage puffs out some smoke, turns towards the vampire and paladin, and spews a swath of fire at them. Anya dodges the flames, but the dragonborn falls down unconscious. Snork fires off another magically sling volley, breaking the dwarf’s jaw. Sabu stands back up and swings away at the ogre and crippling his enemies with fear. The vampire is finally able to slay the dwarf and the vryloka slayer viciously charges at the ogre. The ogre is slain and his bodies falls off the stage onto part of the crowd.switches places with the goatman, heals the paladin, and has the Nameless and him harshly hew down the horned humaniod.
The group is now free to go back to the Inn and rest until morning. Waking up refreshed, but with some kind of despair from being in the Shadowfell, the party orders breakfast and tells Carver about the encrypted note. With the shade’s help, the mercs figure out the puzzle boxes message and head out to the Temple District to find the Undercity Entrance. In the Temple District, Oengus Man talks to a gnome clergyman of the Raven Queen, who leads them to his temple. Confusingly, that’s all the ardent does. The Nameless approaches a female vryloka who points them to the temple of Pelor to find the Undercity Entrance, but is annoyed with the fighter’s lame lines and walks away. Hustling to the temple of Pelor, the party finds it is merely a small house converted into a church. The kalashtar goes into a nearby tannery, buys some cheap leather cuffs, and coerces the half orc woman behind the counter to confer that the Undercity Entrance is near the Pelor church. Anya uses her vampire grace to nimbly climb a house and spots the Undercity Entrance close by. The mercenaries journey deep down into the Undercity and boldly guide themselves through it’s crumpled, deteriorated buildings and streets. Sabu, the Blackguard Dragonborn Paladin, happens upon a well known inn from ages past. The party explores the inn and finds someone was recently here and left notes detailing a meeting place deeper into the Undercity…